![]() ![]() ![]() This is about better scaling on a high resolution from emulators.Īs to begin, I will only go over the common resolutions and NTSC ones since I barely experimented different resolutions from PAL versions. Cropping can be fine as said from My Life in Gaming and Phonedork when reviewing framemeisters and HDMI mods for real systems. For those that have 1080p displays, and to those who don’t mind cropping that is like cutting of the edges that a CRT display does, you can follow the profiles here if you want. Scaling in higher resolution gets even better if the screen display is higher like 1200p. This is best displayed for Shield Tablet K1, or a 1200p display. Its mainly in Retroarch and getting the best picture quality by having integer scales on small resolutions to a 1200p display, which can be a perfect 5x the size from a straight 240p source. Additionally, please contact me for any commercial use.Since I got excited to test the Shield Tablet K1 that I got from Christmas, I testes and experimented a lot of emulators and play with the settings to get the best picture of various systems. If you are the original author of the high-resolution picture, please contact me and I will add your name as author of the original image. I do not know who the original authors are of the original photographs. You may use these images in any compilation, granted that I am given credit for the editing of the image. However, if a very high-resolution image is provided, I may find time to fix it up into an overlay. I am not interested in making more of these for other systems at the moment. I created this color combination because I liked how it looked: I have worked to ensure color accuracy for the following GBC systems: In those instances, the image was color shifted to match the intended system. I tried to find an original, large picture from which I could create the overlays. I found a straight-on view and correctly provide a 4:3 aspect ratio for the game. The provided image was askew to make it appear to be correct. When I started this project, the Game Gear emulator incorrectly used square pixels. The existing Game Gear image was incorrectly squished. The GBC logo is moved and resized to remain visible.Game Boy Color 6圆 (960x864) - Clear - Fixed Logo.Game Boy Color 6圆 (960x864) - Grape - No Logo.The GBC logo is clipped, only half showing.Game Boy Color 6圆 (960x864) - Berry - Clipped Logo. ![]() The corners are square, and the logo is fixed.The corners are rounded and the system logo was moved so it wasn't clipped, or only half showing.The emulation rectangle has a rounded corner for the display.Some files also include nuances to the overlay. The Game Gear has a few smaller screens with a fuzzy background to emulate a sitting environment.Most start at 3x3 resolution, with the smallest screen, and largest area for the game system.There are multiple resolutions available for each overlay, depending upon how you want to play. This translates to a resolution of 800x720. The intended emulation resolution for the screen is an integer 5 x 5. Game system - Integer Display multiplier (Actual resolution of gameplay rectangle.).I then worked to ensure the viewport for the game was centered and the system was accurate. I scoured the Internet for very high resolution pictures of these systems. I worked very hard to smooth every curved edge on all of the provided pictures while maintaining accuracy. It is a collection of overlays that I created for the following portable systems:īecause the existing overlays for these systems have very jagged edges. This is my contribution to the Retro community. Overlays for Retroarch / Retropie / Recalbox. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |